![]() ![]() ![]() ![]() You often have to be methodical and strategic when playing these games. The had set hit meters, bottomless pits, and tough boss and enemy patterns. Most 2D platformers in the 80's and 90's were concerned with being difficult. This may be tough to digest at first, but allow me to explain. because it's not concerned with difficulty. To this day, I think Classic Sonic has a great difficulty. I found it normal that the final bosses were "one mistake and you're dead" ordeals because that's all I knew at that point. Being some of my first games ever, I didn't have much to compare to Classic Sonic to in terms of difficulty. I caught on quickly to the unique momentum mechanics and multiple pathways used in the level design. I watched my Dad play Sonic games on Genesis before I played them. Obviously, different players have different experiences. ![]()
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